I've written everything from runtime allocators (as in, the thing behind malloc) to high-performance 2D & 3D quality Constrained Delaunay Tessellation (CDT) generators.
My specialties include C++ template metaprogramming (custom containers, algorithms, etc...), numerical analysis, and low-level optimizations on x86 hardware.
I preferentially work with Visual Studio, and am familiar with all versions since .NET 2003 up to 2015.
c# c++ git visual-studio mercurial simulation mesh-generation
Available for fulltime work
Available for volunteer work